Egwàgzāt Gíhm (/ˈegwəg/ /zəˑt/ [appearance (act of appearing)] [clock]) is a subtropical Large City located in the Qùkēi̊v Region of the Tetburland.
The name Egwàgzāt Gíhm is derived from the Sylvin language, as Egwàgzāt Gíhm was founded by Brandwen, who was culturaly Tauran.
Climate
Egwàgzāt Gíhm has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Egwàgzāt Gíhm receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Egwàgzāt Gíhm covers an area of nearly 189 km2 (75 mi2), and an average elevation of 1874 m (6148 ft) above sea level.
Overview
Egwàgzāt Gíhm was founded durring the early 14th century in winter of the year 1328, by Brandwen. The establishment of Egwàgzāt Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brandwen struck deals with nearby nations and communities to establish Egwàgzāt Gíhm as a prison colony.
Egwàgzāt Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Egwàgzāt Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Egwàgzāt Gíhm is buildings are arranged arround a single restrictive cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Egwàgzāt Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Egwàgzāt Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Egwàgzāt Gíhm suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Egwàgzāt Gíhm long.
Civic Infrastructure
Egwàgzāt Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Egwàgzāt Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Egwàgzāt Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Egwàgzāt Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Egwàgzāt Gíhm's parks.
Egwàgzāt Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Egwàgzāt Gíhm.
Egwàgzāt Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Egwàgzāt Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Egwàgzāt Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Egwàgzāt Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Egwàgzāt Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Egwàgzāt Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Egwàgzāt Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Egwàgzāt Gíhm's public wards, blessings, and other arcane systems.
Egwàgzāt Gíhm has an Arcane Academy which provides higher education in the arcane sciences.
Egwàgzāt Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Egwàgzāt Gíhm's grid is powered by hydrogalvanic generators.
Egwàgzāt Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Egwàgzāt Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Egwàgzāt Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Egwàgzāt Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Egwàgzāt Gíhm's natural decorations nor waterways.
Egwàgzāt Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Egwàgzāt Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Egwàgzāt Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Egwàgzāt Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Egwàgzāt Gíhm's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, summer is skipped in Egwàgzāt Gíhm.
The Guardian, Graven near Egwàgzāt Gíhm are known to be a mutant strain of the creature.
Egwàgzāt Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Elven High Magic energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 84
Farmers: 120
Farm Laborer: 233
Hunters: 143
Milk Maids: 116
Ranchers: 58
Ranch Hands: 132
Shepherds: 116
Farmland: 179141 m2
Cattle and Similar Creatures: 11113
Poultry: 133356
Swine: 8890
Sheep: 444
Goats: 88
Horses, Mounts, and Beasts of Burden: 4445
Craftsmen
Arms and Toolmakers: 82
Blacksmiths: 96
Bookbinders: 55
Buckle-makers: 59
Cabinetmakers: 105
Candlemakers: 158
Carpenters: 132
Clothmakers: 134
Coach and Harness Makers: 49
Coopers: 123
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 41
Cutlers: 37
Fabricworkers: 96
Farrier: 254
Furriers: 28
Glassworkers: 143
Gunsmiths: 86
Harness-Makers: 42
Hatters: 89
Hosiery Workers: 32
Jewelers: 51
Leatherwrights: 120
Locksmiths: 44
Matchstick makers: 74
Musical Instrument Makers: 62
Painters, Structures and Fixtures: 56
Paper Workers: 63
Plasterers: 60
Pursemakers: 72
Roofers: 44
Ropemakers: 46
Rugmakers: 43
Saddlers: 85
Scabbardmakers: 97
Scalemakers: 46
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 41
Shoemakers: 43
Soap and Tallow Workers: 141
Tailors: 269
Tanners: 58
Upholsterers: 64
Watchmakers: 59
Weavers: 123
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 31
Beer-Sellers: 59
Booksellers: 70
Butchers: 113
Chandlers: 105
Chicken Butchers: 118
Entrepreneurs: 47
Fine Clothiers: 113
Fishmongers: 116
Florists: 27
Potion Sellers: 70
Resellers: 193
Spice Merchants: 59
Wine-sellers: 94
Wheelwright: 72
Woodsellers: 43
Service workers
Bakers: 246
Barbers: 216
Coachmen: 64
Cooks: 170
Doctors: 99
Gamekeepers: 66
Grooms: 38
Hairdressers: 153
Healers: 112
Housekeepers: 130
Housemaids: 211
House Stewards: 138
Inns: 44
Laundry maids: 80
Maidservants: 148
Nursery Maids: 76
Pastrycooks: 170
Restaurateur: 193
Tavern Keepers: 202
Specialized Laborer
Ashworkers: 62
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 88
In-Town Couriers: 94
Long Haul Couriers: 98
Dockyard Workers: 94
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 109
Millers: 98
Miners: 101
Oilmen and Polishers: 68
Postmen: 101
Pure Finder: 58
Skinners: 130
Sugar Refiners: 25
Tosher: 72
Warehousemen: 170
Watercarriers: 99
Watermen, Bargemen, etc.: 130
Skilled Laborers
Accountants: 54
Alchemist: 66
Clerk: 87
Dentists: 44
Educators: 128
Engineers: 67
Gardeners: 45
Mages: 32
Plumbers: 46
Pharmacist: 54
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 43
Bankers: 63
Civil Clerks: 96
Civic Iudex: 49
Consultants: 28
Exorcist: 101
Fixers: 52
Kami Clerk: 89
Landlords: 91
Lawyers: 51
Legend Keepers: 77
Militia Officers: 370
Monks, Monastic: 138
Monks, Civic: 153
Historian, Oral: 98
Historian, Textual: 52
Policemen, Sheriffs, etc.: 105
Priests: 211
Rangers: 56
Rat Catchers: 67
Scholars: 70
Spiritualist: 87
Slayers: 25
Storytellers: 161
Military Officers: 143
Cottage Industries
Brewers: 130
Comfort Services: 202
Enchanters: 47
Herbalists: 49
Jaminators: 148
Needleworkers: 143
Potters: 74
Preserve Makers: 143
Quilters: 62
Seamsters: 277
Spinners: 130
Tinker: 48
Weaver: 120
Artists
Actors: 45
Architects: 17
Bards: 70
Costumers: 27
Dancers: 52
Drafters: 29
Engravers: 35
Fine Furniture Carpenters: 22
Glaziers: 44
Inlayers: 44
Musicians: 130
Painters, Art: 23
Playwrights: 46
Sculptors, Art: 37
Wood Carvers: 164
Writers: 143
Produce Industries
Butter Churners: 153
Canners: 130
Cheesmakers: 138
Ice Merchants: 19
Millers: 85
Picklers: 79
Smokers: 56
Stockmakers: 50
Tobacconists: 70
Tallowmakers: 96
16832 of Egwàgzāt Gíhm's population work within a Foundational Occupation.
918 work in Agriculture
3728 work as Craftsmen
1361 work as Merchants
2556 work as Service Workers
1722 work as General Laborers
694 work as Skilled Laborers
2476 work as Civil Servants
1573 work in Cottage Industries
928 work as Artists
876 work in Produce Industries
24953 of Egwàgzāt Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2667 (6%) are noncontributers.
Points of Interest
Egwàgzāt Gíhm produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.
Egwàgzāt Gíhm makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Egwàgzāt Gíhm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Egwàgzāt Gíhm lost 225 people, 254 livestock, and 40 buildings. The conflict ended after roughly 213, when members of Egwàgzāt Gíhm's militia enacted an operation to defend a particular strategic location from enemy attack. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the strategic location, which ended in defeat for Egwàgzāt Gíhm's forces. The war is remembered in legend by Egwàgzāt Gíhm's bards, historians, and legend keepers.